Elder Scrolls: Battlespire [cheats]
Choose
to create a new character class. Name it whatever, etc, and use your
points however you wish. But MAKE sure you buy every potion you can,
they cost
60 pts. each. Then save the class after spending the rest of your
points.
After saving, choose cancel and return to the menu to choose your
class. This
time, select existing class, and choose the class you had just made.
Enter the equipment menu and go all the way down to your already selected
eq.
The potions will now be listed there, and you can deselect them, gaining
600+
points for each one. A 10:1 gain! You will gain approx. 7500 points
for doing
this.
Spend these new points however you wish, but make sure you enter the
magic
items menu and buy all of the potions there, for 60 pts. each. Now
save your
class (overwrite existing) and choose cancel again. Reselect your
newly-made
existing class, enter the eq menu, and resell those potions for another
7500
pts. Buy all of the potions in the magic items menu, and continue
doing this
until you have everything you want. Falkieri
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How to use:
Before playing with your savegames, it is ALWAYS a good idea to BACK
THEM UP!
The savegames in Battlespire are organized in the SAVE(x) subdirectories,
where x is a number from 0 to 9. Save0 is the first savegame displayed,
Save1
is the 2nd, etc. Figure out which savegame you want to modify. Using
a hex
editor, you will need to edit 2 files: SAVEVARS.DAT and SAVETREE.DAT.
Both are
found in the Save(x) dir; do NOT edit either IMAGE.RAW or SAVENAME.DAT.
Open
each file and goto the Offsets (Dec) listed below. At each offset,
enter the
HEX value that you want that stat to be; 0=00h and 99=63h; these are
the min
and max values for these locations, respectively. Make sure you change
ALL 4
locations (2 in SAVEVARS.DAT and 2 in SAVETREE.DAT) per attribute.
Disclaimer:
While the savegames seem to all follow the same format, it is possible
that it
may change. Before using these savegame hex locations, make sure that
the
savegames you are working with were created with Battlespire *v1.3*
(in other
words, if you haven't applied the v1.3 patch yet, DO IT BEFORE CREATING
THE
SAVEGAMES YOU WANT TO MODIFY!!! I have found these locations after
lots of hex
comparisons and they seem to consistently work, but I will NOT be
held
responsible for any damages incurred in this procedure.
NOTE: Offsets are in DEC!!
SAVEVARS.DAT
ATTR OFFSETS
STR 32, 64
INT 36, 68
WIL 40, 72
AGI 44, 76
END 48, 80
PER 52, 84
SPD 56, 88
LCK 60, 92
SAVETREE.DAT
ATTR OFFSETS
STR 101, 133
INT 105, 137
WIL 109, 141
AGI 113, 145
END 117, 149
PER 121, 153
SPD 125, 157
LCK 129, 161
Comments, questions, etc. can be sent to me at ldudex@nwlink.com
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